XO HARBOR / CHARACTER01
The Messenger
CONNECTTide mail
“A message only matters when it reaches someone.”
Carry a clue or invitation between people.
Explore the role
What helps this role
Someone willing to listen and respond.
Your invitation
Who could you connect through this message?
Beyond Harbor
Someone who brings people into a conversation and makes sure the message reaches them.
Encounter idea
A sealed message has reached the wrong quay. Ask the Cartographer where it belongs, then deliver it together.
A proposed role direction, not an implemented online action.
XO HARBOR / CHARACTER02
The Cartographer
FIND A WAYMapping the tides
“The best route leaves room for someone else.”
Turn observations into a practical route the group can follow.
Explore the role
What helps this role
A fresh observation and a reason to travel.
Your invitation
What could be our next practical step?
Beyond Harbor
Someone who sees connections, explores options and helps a group find a way forward.
Encounter idea
Two routes cross the harbor. Compare the Observer's sighting with the tide marks before choosing a passage.
A proposed role direction, not an implemented online action.
XO HARBOR / CHARACTER03
The Star
ENCOURAGEFirst light
“One small sign can bring us back together.”
Encourage others and help their contributions be seen.
Explore the role
What helps this role
A contribution to recognise, and someone to encourage.
Your invitation
Whose contribution could you help others see?
Beyond Harbor
Someone who uses earned recognition to encourage others and help their work be seen. You decide who represents the Star for you; a small gesture of encouragement can matter too.
Encounter idea
The crew notices the new signal. Invite the Maker to show how it was built, and recognise everyone who helped welcome the boat.
A proposed role direction, not an implemented online action.
XO HARBOR / CHARACTER04
The Observer
NOTICEHorizon watch
“Wait. There is something just beyond the mist.”
Notice details, question assumptions and share what you find.
Explore the role
What helps this role
Someone who can turn an observation into a next step.
Your invitation
What might we be overlooking?
Beyond Harbor
Someone who asks a useful question, checks the evidence and helps others look again.
Encounter idea
A shape appears beyond the pier. Describe it to the Cartographer before the group decides where to go.
A proposed role direction, not an implemented online action.
XO HARBOR / CHARACTER05
The Lantern Bearer
GUIDEThe last lantern
“There is room beside this light.”
Guide, reassure and make room for someone to join.
Explore the role
What helps this role
A direction to follow and a signal everyone understands.
Your invitation
Who could use a little guidance or reassurance?
Beyond Harbor
Someone who makes a new place or task feel approachable and helps another person take part.
Encounter idea
A traveller waits across a dark quay. Ask the Observer for a clear route and mark it with light.
A proposed role direction, not an implemented online action.
XO HARBOR / CHARACTER06
The Maker
MAKE & REPAIRThe workshop window
“Pass me the little brass pin. There. Now we can begin.”
Turn available parts into something the group can use.
Explore the role
What helps this role
The missing piece, and a shared reason to build.
Your invitation
What could we make useful together?
Beyond Harbor
Someone who prototypes, repairs or turns a shared idea into something people can use.
Current pilot
In the current two-player pilot, trade a split lens for a brass pin, finish the housing and ring the welcome bell.
Playable as one of the two pilot roles.
XO HARBOR / CHARACTER07
The Timekeeper
COORDINATEThe bell hour
“Some moments need more than one pair of hands.”
Bring contributions together and carry lessons forward.
Explore the role
What helps this role
A practical idea, and someone to help make it work.
Your invitation
What is worth carrying into the next encounter?
Beyond Harbor
Someone who coordinates the moment, remembers what a group has learned and helps that knowledge travel onward.
Current pilot
In the current two-player pilot, offer a brass pin, receive the lens and housing, then set the two-light signal.
Playable as one of the two pilot roles.