
XO HARBOR / CHARACTER01
The Messenger
CONNECTTide mail“A message only matters when it reaches someone.”
Carry a clue or invitation between people.
Explore the role
Invite someone else
Someone willing to listen and respond.
Your invitation
Who could you connect through this message?
Beyond Harbor
Someone who brings people into a conversation and makes sure the message reaches them.
A way to contribute
A sealed message has reached the wrong quay. Ask the Cartographer where it belongs, then deliver it together.

XO HARBOR / CHARACTER02
The Cartographer
FIND A WAYMapping the tides“The best route leaves room for someone else.”
Turn observations into a practical route the group can follow.
Explore the role
Invite someone else
A fresh observation and a reason to travel.
Your invitation
What could be our next practical step?
Beyond Harbor
Someone who sees connections, explores options and helps a group find a way forward.
A way to contribute
Two routes cross the harbor. Compare the Observer's sighting with the tide marks before choosing a passage.

XO HARBOR / CHARACTER03
The Star
ENCOURAGEFirst light“One small sign can bring us back together.”
Encourage others and help their contributions be seen.
Explore the role
Invite someone else
A contribution to recognise, and someone to encourage.
Your invitation
Whose contribution could you help others see?
Beyond Harbor
Someone who uses earned recognition to encourage others and help their work be seen. You decide who represents the Star for you; a small gesture of encouragement can matter too.
A way to contribute
The crew notices the new signal. Invite the Maker to show how it was built, and recognise everyone who helped welcome the boat.

XO HARBOR / CHARACTER04
The Observer
NOTICEHorizon watch“Wait. There is something just beyond the mist.”
Notice details, question assumptions and share what you find.
Explore the role
Invite someone else
Someone who can turn an observation into a next step.
Your invitation
What might we be overlooking?
Beyond Harbor
Someone who asks a useful question, checks the evidence and helps others look again.
A way to contribute
A shape appears beyond the pier. Describe it to the Cartographer before the group decides where to go.

XO HARBOR / CHARACTER05
The Lantern Bearer
GUIDEThe last lantern“There is room beside this light.”
Guide, reassure and make room for someone to join.
Explore the role
Invite someone else
A direction to follow and a signal everyone understands.
Your invitation
Who could use a little guidance or reassurance?
Beyond Harbor
Someone who makes a new place or task feel approachable and helps another person take part.
A way to contribute
A traveller waits across a dark quay. Ask the Observer for a clear route and mark it with light.

XO HARBOR / CHARACTER06
The Maker
MAKE & REPAIRThe workshop window“Pass me the little brass pin. There. Now we can begin.”
Turn available parts into something the group can use.
Explore the role
Invite someone else
The missing piece, and a shared reason to build.
Your invitation
What could we make useful together?
Beyond Harbor
Someone who prototypes, repairs or turns a shared idea into something people can use.
A way to contribute
The group has a loose lighthouse frame. Invite someone to bring the missing pin and help repair it together.

XO HARBOR / CHARACTER07
The Timekeeper
COORDINATEThe bell hour“Some moments need more than one pair of hands.”
Bring contributions together and carry lessons forward.
Explore the role
Invite someone else
A practical idea, and someone to help make it work.
Your invitation
What is worth carrying into the next encounter?
Beyond Harbor
Someone who coordinates the moment, remembers what a group has learned and helps that knowledge travel onward.
A way to contribute
Gather the separate contributions, agree a shared signal and leave time to welcome the arriving crew.

XO HARBOR / CHARACTERR01
The Net Mender
MEND & TEACHA stitch before the tide“Hold this loop. I'll show you the next knot.”
Restore something useful and share the skill with another person.
Explore the role
Invite someone else
A helping hand and a piece worth keeping.
Your invitation
What skill could you pass on while helping?
Beyond Harbor
Someone who restores what is useful and shares the craft along the way.
A way to contribute
A torn net delays a crossing. A player holds the cord while the Net Mender explains the knot; agree the outcome together.

XO HARBOR / CHARACTER08
The Voyager
EXPLORE & SHAREA first step, a story to bring back“Follow your curiosity. Bring something back.”
Explore an unfamiliar possibility and share what you find.
Explore the role
Invite someone else
A way to begin, and someone to share a discovery with.
Your invitation
What might you discover and bring back?
Beyond Harbor
Someone who tries an unfamiliar approach and shares what they learn.
A way to contribute
Follow a new path, notice one useful detail and bring it back to someone who can build on it.

XO HARBOR / CHARACTER09
The Visitor
BRING A POSSIBILITYA possibility from another shore“What is ordinary to you may be exactly what someone else is missing.”
Bring an unfamiliar object or story and listen for where it belongs.
Explore the role
Invite someone else
Waxed thread for a worn satchel, and someone willing to listen.
Your invitation
What could become useful to someone else?
Beyond Harbor
Someone who brings a fresh possibility and listens before making an offer.
A way to contribute
In A Fair Exchange, ask what each neighbour needs before arranging a useful exchange.