XO CONTINUITY
21XO.VIP / THE PREVIEW ROOM

See the next
chapter take
shape.

A closer look at new pieces, spaces and collaborations. Meet the makers, try an unfinished idea and help decide what deserves to become real.

Small island workshops and lighthouses connected by golden light, with a key, compass and bottle on the shore
World 017 · The island refused an owner. Existing story artwork for a connected world with purposeful shared spaces.

CLOSER TO THE MAKING

A room for
what comes next.

We will offer studio updates, early previews and invitations to selected playtests and maker conversations. The Preview Room will connect that access to real work in progress.

The core Harbor game will stay open to everyone. A closer relationship with the making will offer a different experience, without stronger game powers or authority over other players.

First, we will use the Timekeeper pilot to show how an object, a World Card and a shared encounter can support one another.

See the current guided pilot →

HOSTED SPACES

A place with
a reason to visit.

We will develop maker shops, exhibitions and hosted events inside the XO world. A workshop could reveal how a collectible is made. An exhibition could connect objects through their stories. A gathering could bring players and makers together.

Each space will have a clear purpose, a responsible host and an agreed period of use. We will build the experience around what happens there, from opening a door to preserving the useful record after it closes.

EARLY OPPORTUNITIES

Priority access.
A clearly defined right.

Priority opportunities for supporters are part of the plan, including early access to future releases and the allocation of digital shop and event spaces.

Before opening offers or bids, we will define what the right covers, how selection works, how long access lasts and who maintains the space. Any membership will begin with concrete, nontradable services and experiences.

This direction makes room for ambitious collaborations while keeping a preview, an invitation and a purchased right distinct.

FROM A VISUAL STUDY TO A HOSTED EXPERIENCE

One useful room.
Then a wider world.

  1. Complete the Timekeeper pilot and agree the first partner’s contribution.
  2. Invite a maker to define one activity, the audience it serves and the record worth keeping.
  3. Build a temporary space with clear access, hosting, moderation and closing arrangements.
  4. Test it with a small invited group before opening membership, bidding or broader space allocation.

Explore the planned experience. Membership, bidding and space allocation are not open in this preview.

Return to the shared proposition →