Two familiar faces. A part for you to play.
Bring a character.
Make a difference.
The Timekeeper coordinates. The Maker makes and repairs. Choose either role freely, with or without a physical card. Their abilities travel with them; each encounter gives those abilities a new purpose.
One world, three different layers
Recognisable characters.
Encounters that can evolve.
World Card
Opens a story or place. World 062 introduces the invitation beyond receiving a collectible.
Character Portrait
Gives a player a voice, ability and way to contribute. It can represent the same character as a collectible.
Encounter
Defines the current situation, resources and shared task. New encounters can reflect new people and real-world situations.
Today: welcome a boat. Later: repair a shared tool, organise a gathering or build a workshop together. A growing group can bring new skills and ideas; each new encounter needs agreed rules and a tested invitation for those participants.
Only the two-player boat encounter is playable in this demo. More-player encounters, shared online records and NFC verification remain proposed. “Keeper” means a person caring for an object; “Timekeeper” names the character.