Bring your curiosity. There is a place for you.
A shared world.
An open invitation.
Play free. No collectible, World Card or Character Card needed. Your part in the journey begins with what you do together.
You begin as the Timekeeper. Invite a Maker to play and, optionally, a third guest to watch and talk. Three people can join the call; two control the game.

Someone has made room for you
Become
the Maker.
You bring the craft. The Timekeeper brings a missing piece. Together, welcome a boat through the mist.
This invitation is for one person. No account or purchase required. Camera and microphone are optional, and start only when you choose.

Encounter 01 / World 062
A moment to arrive.
Send this one-person link privately. Keep your own room tab open.
They can watch the encounter and join the call. Game controls stay with the two players.

The story is shared freely
A place for one more.
A boat waits in the mist. It needs a two-light signal and a welcome bell. Neither character can complete the arrival alone.
How the pieces fit
The World Card introduces a story. A Character Portrait gives you a role. The encounter supplies today’s resources and task. A Keeper is a person caring for an object; the Timekeeper is a character. Physical pieces are optional.
Arrival remembered
Both of you made this possible.
The exchange, the craft and the welcome become part of this room’s journey. This is a play record, not proof of product ownership.
The characters return. The situation can change.
Your place in Harbor
doesn’t need a purchase.
Play and contribute.
Use the free digital roles and shared stories. A newcomer can make a meaningful contribution from the first encounter.
Something to keep.
Collectibles and cards can carry their own identity and journey history. Future owner benefits must be described and verified separately. The core game stays open.
New people. New purposes.
A repair after a storm. A school workshop. A shared build. Future encounters can adapt the roles and resources to real situations and invite more players.
This pilot supports two players and one optional guest, with up to three people in the call. More game roles, a persistent character deck, verified physical ownership and live NFC remain future work.